Summary

  • Omeda Studios’ CEO Robbie Singh discussed in a recent interview how the company had relocated its servers to Dallas to improve gamers’ experiences.
  • After acquiring Paragon from Epic Games in 2021 and renaming it Predecessor, Omeda spent four years developing the multiplayer online battle arena game and raised $22m, partly via a grant from Epic Games.
  • When the game was launched in August 2024 it achieved two million players but the West Coast and East Coast server locations created difficulties in achieving uniform ‘ping’ times.
  • Singh said moving the servers to Dallas had achieved the company’s long-term vision of giving players in North America the ability to play regardless of where they were.
  • Recent updates have reduced ping times to 40 milliseconds, improved the game’s responsiveness and competitiveness and allowed for the introduction of central servers for mixed teams.
  • Omeda is now preparing for a community-hosted tournament with a $30,000 prize pool and is looking to expand into South America and Asia.

By Dean Takahashi

Original Article