Omeda Studios fixes Predecessor multiplayer matchmaking by consolidating its server locations
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Summary
Omeda Studios’ CEO Robbie Singh discussed in a recent interview how the company had relocated its servers to Dallas to improve gamers’ experiences.
After acquiring Paragon from Epic Games in 2021 and renaming it Predecessor, Omeda spent four years developing the multiplayer online battle arena game and raised $22m, partly via a grant from Epic Games.
When the game was launched in August 2024 it achieved two million players but the West Coast and East Coast server locations created difficulties in achieving uniform ‘ping’ times.
Singh said moving the servers to Dallas had achieved the company’s long-term vision of giving players in North America the ability to play regardless of where they were.
Recent updates have reduced ping times to 40 milliseconds, improved the game’s responsiveness and competitiveness and allowed for the introduction of central servers for mixed teams.
Omeda is now preparing for a community-hosted tournament with a $30,000 prize pool and is looking to expand into South America and Asia.