Summary

  • Adam Kugler left Blizzard in 2021 to set up Cyan Avatar Studios and develop MoteMancer, a fantasy automation game, which is in alpha testing and due for release this year.
  • Players have to restore a portal to a parallel universe on a planar grid by accessing the right tools on each planet-like plane.
  • The game is beautifully designed, with each plane having specific resources and challenges.
  • There is also an antagonist, against which players can defend their natural network.
  • Kugler admits that as a solo dev, he had to learn to code, but he has also been able to tap freelance help for some aspects of the game.
  • He sees MoteMancer as a love letter to the fantasy automation genre.
  • The game has a subtext about ecological sustainability, with a message about healing and creation.
  • Kugler has had to learn to prioritise his time as a solo dev, using tools like ChatGPT and Trello to help him.

By Dean Takahashi

Original Article