Summary

  • Game development is shaped by programming, design, psychology and storytelling, so understandably there are many facets to consider when creating a game.
  • This article highlights 10 books covering various elements of game development, to help developers improve their knowledge and skills.
  • The books cover a wide range of topics from design theory and architecture to programming practices and storytelling. -iplus provides a range of links to books on game development, helping developers to design, program and refine their creations.
  • The books are suitable for developers of all levels, from beginners to those with more experience, and cover a range of programming languages.
  • From designing and prototyping to building a game engine and telling engaging stories, these books provide a wide range of tools and inspiration for developers.

By Fromdev Publisher

Original Article