Summary

  • Virtual Reality (VR) offers a digital realm with few boundaries, but will it prove to be a help or a hindrance?
  • VR has been through numerous iterations dating back to the nineteenth century, with arguably its biggest revival taking place in 2012 at a videogame convention.
  • The Oculus Rift was unveiled at the event and was subsequently bought by Facebook for $3bn,Whilst the very concept of VR takes the user to a different realm, industry concern is focused on what users do whilst in that space and the effect it could have on their behaviour.
  • The guide explores the promise of the technology, the potential issues surrounding it, and the secrets of one of the industry’s best-kept secrets, Magic Leap.
  • XR, which encompasses both VR and its sibling, Augmented Reality (AR), is likely to be the next interface for computing.

Original Article