Summary

  • A new report from Bloomberg’s Jason Schreier has offered further detail on the development struggles behind Dragon Age: The Guardian of the Veil.
  • The game was rewritten following a switch from being designed for multiplayer back to a single-player format.
  • This switch meant developers had to work on a game with a number of vestigial features from its previous format.
  • Players who tested the game towards the end of 2022 felt that choices and consequences in the game were not up to previous standards.
  • This was partly attributed to the game being designed with multiplayer elements.
  • Following the revelation of the game’s banter being too snarky, it had to be rewritten to sound more serious.
  • There were also issues with cultural clashes between teams at BioWare and issues with the direction given by publisher EA.
  • Following the game’s release and the subsequent layoffs at BioWare, a smaller team is working on Mass Effect 5, with questions still lingering over the future of the studio.

By Mark Warren

Original Article