Summary

  • Rock, Paper, Shotgun journalist Brendy Everitt suggests Big Walk, the next game from House House, the developer of Untitled Goose Game, could be a pinnacle of social gaming trends.
  • While Everitt admits his suggested follow-up to Untitled Goose Game was misguided, he is now enthusiastic about House House’s communication innovations in the social hangout gaming space.
  • Big Walk allows players to communicate via synced nose inflation and altered situational audio, with certain areas requiring alternative communication methods such as whiteboard symbols or megaphones.
  • The game features numerous items for players to interact with, including maps, cameras, and a possible jetpack, qualifying it as an immersive sim.
  • With proximity chat limits, players must innovate to communicate effectively when away from the group, making the game uniquely challenging, creative, and rewarding.
  • Everitt recommends his own deep dive report on the rise of hangout gaming, which shares the fascinating history of this exciting new genre.

By Nic Reuben

Original Article