Big Walk shows off the communal joys of booting your friend's binoculars into the ocean
1 min read
Summary
Rock, Paper, Shotgun journalist Brendy Everitt suggests Big Walk, the next game from House House, the developer of Untitled Goose Game, could be a pinnacle of social gaming trends.
While Everitt admits his suggested follow-up to Untitled Goose Game was misguided, he is now enthusiastic about House House’s communication innovations in the social hangout gaming space.
Big Walk allows players to communicate via synced nose inflation and altered situational audio, with certain areas requiring alternative communication methods such as whiteboard symbols or megaphones.
The game features numerous items for players to interact with, including maps, cameras, and a possible jetpack, qualifying it as an immersive sim.
With proximity chat limits, players must innovate to communicate effectively when away from the group, making the game uniquely challenging, creative, and rewarding.
Everitt recommends his own deep dive report on the rise of hangout gaming, which shares the fascinating history of this exciting new genre.