Summary

  • A new turn and grid-based role-playing game (RPG) has been created by Ryan Jesuit, the former lead sandbox gameplay designer of Destiny.
  • Never’s End features character designs by Final Fantasy artist Masayoshi Nishimura and focuses on a world where the protagonist – a warrior spirit – must burn souls to turn villagers into battlefield units.
  • Players can use spells to modify the terrain and atmospheric conditions, such as weather and flooding, to gain an advantage in combat.
  • The game features a campaign where players can choose when to assault the heart of an entity that pumps out enemies, as well as an open-ended world to explore.
  • It also includes a village-building element, with rebuilt civilisations providing rewards for players.
  • However, the player’s character morphs into a pool of liquid silver when defeated in battle, suggesting the potential villainous role of the player.

By Edwin Evans-Thirlwell

Original Article