Summary

  • Level scaling in The Elder Scrolls IV: Oblivion has been removed for the remastered edition, according to the game’s designer, Bruce Nesmith.
  • Nesmith said the original Oblivion’s system, which increased the level of enemies as the player progressed, was a mistake and the studio, Bethesda, had learned from this for the subsequent Elder Scrolls V: Skyrim.
  • Oblivion’s remaster developers have made significant changes to the levelling system, including dishing out XP for each skill and letting players choose which attributes to improve.
  • mods have also been created to remove level scaling from the original game.

By Edwin Evans-Thirlwell

Original Article