Summary

  • Following the Battlefield 6 beta, developers DICE, Criterion, Motive and Ripple Effect have reviewed player feedback and gameplay experiences.
  • The developers found that players were playing the game in a similar manner to Call of Duty, and Apples and Oranges warfare games, focusing onActing as a culmination of this feedback, the following aspects of the game have been addressed by the developers:
  • Changes to weapons to make them feel more unique and encouraging more controlled shootings.
  • Changes to game movements to make it feel “balanced and traditional”
  • Smaller maps to be tweaked to prevent players from going out of bounds.
  • Two maps to be tested in Battlefield Labs, including a remake of Battlefield 3’s Operation Firestorm and a map in Mirak Valley.
  • Adjustments to the Rush game mode to reduce the player count from 64 to 32 to improve the flow of combat.
  • An ad hoc approach to player counts, varying from map to map and game mode.
  • The availability of both open and closed weapon playlists.
  • Matches to be easier to find to complete challenges.

By Edwin Evans-Thirlwell

Original Article