Summary

  • Rock, Paper, Shotgun writer Graham Smith discusses the merits of indie game Psycutlery, launched on Steam and itch.
  • psycutlery uniquely combines elements of several genres to produce a “joyfully uninhibited” gaming experience.
  • Players employ a telekinetic spork to fight enemies and carve statues to create checkpoints.
  • The game was developed by Luke Tarlowe over a decade and is now available to download for free.
  • It boasts original music and artwork and has no microtransactions or catches.
  • Psycutlery’s only slight shortcoming, according to the writer, is an excess of self-aware dialogue, though this is no worse than in other contemporary games.
  • Smith declares that Psycutlery calls to mind the “romhack energy” of classic games like Decap Attack and Ristar.

By Edwin Evans-Thirlwell

Original Article