Wuchang: Fallen Feathers bosses made unkillable in latest patch, seemingly to appease Chinese outcry
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Summary
Wuchang: Fallen Feathers is a souls-like game, set during the Ming dynasty of China.
This week the game released a patch (1.5) which had been adjusted to address criticism from Chinese players.
Following this patch, certain historical-figure bosses associated with the Ming dynasty no longer die at the end of battles, but remain alive and become friendly NPCs offering additional dialogue to the player.
Also, previously hostile Ming-dynasty-aligned enemies in one level are now passive.
The changes have been made because the game’s original plot negatively portrayed the Ming dynasty, and was met with criticism from some Chinese gamers who deemed it an unfair portrayal of their historical culture.
Player reaction to the patch has been negative, both from Western players and some Chinese players who feel the changes have diluted the game’s narrative.
According to the game’s developer, the changes were made in response to overwhelming criticism from Chinese players, and the developer may have caved to what was predominantly the opinion of a vocal minority.