
Summary
- Monster Hunter: World’s Wilds has struggled with poor PC performance, despite attempts by Capcom to rectify the issue.
- In a post outlining plans for version 1.021, game director Yuya Tokuda said that it and future updates will aim to improve CPU load.
- This is to be achieved by ‘mitigation measures’, with a second stage of GPU load reduction to follow.
- Tokuda advises players that high frame rates increase CPU usage, advising them to limit their frame rate to suit their hardware.
- Despite improvements, players are advised to manage their expectations as it will be at least winter 2025 before all the improvements are implemented.
By James Archer
Original Article