Summary

  • Rock, Paper, Shotgun author Graham Smith discusses the developer diaries for Skyblivion, the team’s mod that seeks to re-imagine Bethesda’s 2006 game The Elder Scrolls IV: Oblivion entirely within the engine of The Elder Scrolls V: Skyrim.
  • Smith highlights how the mod not only upgrades the game’s cosmetics but also increases the size of areas and adds details that were not included in the original game.
  • For example, Fort Sutch was cut from the original game but the team have rebuilt it to be a fully explorable ruined castle town.
  • Smith admits that despite enjoying the official Oblivion Remaster on its release, he is still intrigued by Skyblivion’s aggressive expansion of the original game.
  • However, he also laments the poor performance of the official remaster, mentioning the lack of optimization and bizarre design choices which could be a tragedy for the mod if they reproduce these problems.

By James Archer

Original Article