Summary

  • ArsTechnica (Ars) has opted to write about free games for a change, with the focus on nostalgia and not revenue.
  • For the writer of this particular article, The Elder Scrolls II: Daggerfall was a formative experience and remains a game they go back to.
  • Therefore, choosing Daggerfall for this series seemed fitting, following as it does the recent death of its co-creator, Julian LeFay.
  • Looking at Daggerfall offers a glimpse of what 1990s PC gaming was like, as well as illustrating the reasons why gaming has moved on from there.
  • While the writer loves Daggerfall, they accept that it is not universally loved and is especially difficult for younger gamers brought up on different styles of game.
  • Daggerfall was more about experimentation than constantly feeding the player fun in a carefully designed manner.

By Samuel Axon

Original Article