Summary

  • The games industry has been hit by widespread layoffs, with over 30,000 roles eliminated last year, and narrative designers, the professionals tasked with creating a game’s story and emotional engagement, have borne the brunt of it.
  • Even those with over a decade of experience, such as Avowed director Carrie Patel, feel lucky to have got into the industry when they did and find it hard to believe that newcomers could do so now.
  • Obsidian’s storytelling success has been its refusal to rely on AI, with Patel stating that “I don’t think any technology can replace human creativity.”
  • She believes that what makes games special is their intensity, stories, dialog, and characters, and that it is the goal of every RPG to create deep, nuanced, and respectful experiences for players.
  • This appears to be borne out by the popularity of complex games like Baldur’s Gate 3, which speaks to an audience for them and suggests that eventually, the industry will turn and creators of more nuanced games will be wanted again.

By Megan Farokhmanesh

Original Article